Events
The events that fill a Kingshot week, chronicled one by one: what they are, how they score, and the setups that win them.
Bear Hunt
The free Forgehammers your alliance runs every two days.
Viking Vengeance
Twenty waves, and why your troops belong in other people's cities.
Mystic Trial
The weekly six-zone gauntlet where everyone fights with the same troops.
Swordland Showdown
The hour-long 30v30 over eleven buildings and two kinds of points.
Eternity's Reach
The copper race where losing a vein still pays, if you keep cycling.
Kingdom of Power
The monthly server war, from hoarding to the castle battle.
How the rotation runs
Events in Kingshot come in layers. Bear Hunt runs every two days inside your alliance and pays the Forgehammers that most of the gear guides depend on. Mystic Trial is weekly and is the steady source of Trial Crystals, which is where Truegold Dust and Mithril come from for a free player. Viking Vengeance, Swordland Showdown and Eternity's Reach rotate through the calendar between those, each with its own scoring and its own setup. Kingdom of Power is the monthly server war that everything else is saved for.
Each guide below explains how the event scores, what to bring, and the setup that wins it, and the item ledger says which materials to hold back for which window. The verification date on every guide tells you how recently the numbers were checked against the game.
Being chronicled next
- Eternity's Reach Thirty minutes of copper chasing where the game's own advice loses.